Learning and Development

MakerDojo is committed to providing fun and playful learning opportunities that are meaningful to children and support their wellbeing, learning and development.

Each child at MakerDojo is assessed or evaluated as part of an ongoing cycle of observation, analysing learning, documentation, planning, implementation and reflection.

The benefits of multi-age learning environments are that they put learning at the centre, both socially and academically. The older children help teach the younger children by modelling more sophisticated, complex problem solving and critical thinking. This also allows them to organically learn about leadership, mentoring and collaboration. The younger children can seek guidance from older children rather than having to rely solely on assistance from an adult.

Additionally, younger children gain emotional support and social learning from older children than from those near their own age. This not only enriches their learning experience, it also allows them to develop independence and to feel secure in their capabilities. Multi-age learning environments are child-centred and enable children to develop a lifelong love of learning.

STEAM is an acronym for Science Technology Engineering Art and Mathematics. It was previously refered to as STEM but in recent years, Art has been added. STEAM learning is about integrating these learning areas into interdependent learning units based on real-world applications. STEAM learning guides student enquiry, dialogue and critical thinking with technical skills and knowledge.
We try to teach our participants about ‘Learning Through Making’ by reusing, reducing and recycling. Our attendees use a variety of recycled and recyclable materials to help our participants learn through making in an environmentally-friendly way.

Personalised learning is an educational approach that aims to customize learning for each child’s strengths, needs, skills, and interests. Personalised learning engages and empowers learners whilst providing rich opportunities to develop children’s capacity for:

  • Self-management
  • Directing their own learning
  • Independent learning
  • Interest-driven learning
  • Risk-taking and resilience
  • Leadership

The My Time Our Place education framework provides direction for school age care educators to facilitate children's play, leisure and learning through these 5 outcomes:

  • Children have a strong sense of identity
  • Children are connectedd with and contribute to their world
  • Children have a strong sense of wellbeing
  • Children are confident and involved learners
  • Children are effective communicators

Each child at MakerDojo is assessed or evaluated as part of an ongoing cycle of observation, analysing learning, documentation, planning, implementation and reflection.

If you would like to request a copy of your child’s progress, please click the button below or email sensei@makerdojo.vic.edu.au.